TALK 894 - NI & InMusic, Soothe 3 & AI

TALK 894 - NI & InMusic, Soothe 3 & AI

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0:00

(Music)

0:12

Nick: Hello everybody, welcome to Sonic Talk, episode 894, recording today on 27th May, at

0:18

the end of May, in fact. Gosh, yes, and you'll notice, I mean, a slightly different

0:23

surroundings here. This is actually my house because it's that time of year where

0:29

the office becomes, or the studio becomes uncoolable. And so I'm here sitting under

0:34

my weak air conditioning. I've figured out, I could use, I've got a cuckoo style, I

0:40

can kind of show you that, well, my view. So I've got a nice view of the back garden

0:46

and trees and whatnot. So there I am. Welcome everybody. Well, before I get into

0:51

the, I often have to say this at the start of the show, that this is not a UK

0:56

weather podcast. We actually are here to talk about music technology and the whatnot

1:02

and the like. And before we get into introducing our guests, I'll just do a bit of

1:08

housekeeping. I just want to let you know, coming up, check out the current

1:13

competition that's running. You can win an Ovation base station 2, Swiftie Edition,

1:18

which is the sort of specially designed by the legendary urban.

1:24

Artist, I guess, Ian Swiftie Swift.

1:28

Episode 3 of Sonic Retrocast is up with Ravi Abbot. That's Paulie's show, host of

1:33

the retro hour and pirate radio. So they have an interesting chat about 90s pirate

1:38

radio, which was a really big thing in the UK. I don't know if it's translated

1:42

across the world, but it was it was a sort of precursor or I guess just maybe around

1:48

the same time as the rave scene, maybe a little bit later. We've got a Korg 7000,

1:53

700 S, five minutes with coming up from Chris. That'll be going to members only

1:57

tomorrow.

1:59

And there's a don't forget to check out the enjoy electronics to feel an elf. Elf.

2:04

Elf. I think that's how you pronounce it. Video that mouse has done for us. If that

2:09

mouse has got a video coming up live tonight, three Atlantices, a pulsar and a bunch

2:15

of other stuff. Jam that is doing. If you want to check out his super stuff. Mass,

2:20

mass, mass on YouTube about five thirty. So straight after the show, I'm not sure

2:25

how long it's going to be, but he asked me to mention it. So I have few. There we

2:30

go. Right. Before I get into the guest, I'll do the one last thing, which is play a

2:35

plug for our Patreon and YouTube memberships, because I do encourage you to join.

2:40

We've got a lot of stuff going up there at the moment. So here we go. Well, let's

2:45

let's welcome Amanda, because Amanda, Amanda Whiting-Gestle, who some of you may

2:50

know, I would say I probably know Amanda for a very long time. I think she was the

2:55

first 20 years, 20 years, 20 years. Yeah. 20 years. The working at Roland, I think,

3:00

was the first time we met you, right?

3:03

Amanda: Yeah, maybe at Roland and maybe even at Emadio. I was at Emadio and then Roland.

3:10

And yeah, so I've been in the music technology and pro audio industry my whole

3:16

career doing marketing. So I've had a lot of fun showing off new synths, new

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keyboards, new products.

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And always a highlight of that is the visit to Sonic State and seeing Nick and Annie

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at the shows. Yeah. Well, it's great to be on the show.

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No, well,

3:38

you're welcome.

3:42

Nick: I've been sending myself, I've been sending invites out for ages and we finally

3:46

managed to persuade Amanda to come on. Amanda is also doing her own. I guess you're

3:50

independent marketing and PR and strategy.

3:52

Amanda: Yeah, so I'm doing an independent marketing consultancy. So I'm doing strategic

3:58

marketing for music, tech and pro audio full stack. So yeah, so I do brand comms,

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but I also do full funnel audits of people's marketing and working with a lot of

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founders actually who are bringing products to market for the first time.

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And, and yeah, I'm my, my, you know, I worked at Roland, Splice, Universal Audio,

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some big companies doing a lot of go to markets and product launches. And so now I'm

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trying to take that knowledge and bring it to people who are trying to bring their

4:32

products to market, especially in this very interesting time we're living in. Yeah,

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a crime. It's fun. It's exciting. And I am, I am just super, super jazz to be here.

4:45

Nick: Nice. Well, I'm always a pleasure to have you. Well, this is the first time. So I'm

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a pleasure to have you. And I was also got Ty, Ty, I can't believe it. Ty, two weeks

4:54

in a row. What's going on? Never

4:55

Ty: a pleasure to have me.

5:00

Yeah, what is going on? Two weeks in a row. I'm not on for forever. And then two

5:04

weeks in a row. So, so don't worry. I won't trouble your door for a while now.

5:09

Maybe, maybe Christmas.

5:13

Have you muted yourself again?

5:15

Nick: I have. I don't know what it is. I've got the heat.

5:19

I'm going to say it's the heat. Yeah. Ty, of course, media composer and always busy.

5:26

Just, just, I just got the album out with Midjure. Yeah. How's that going? Is it on

5:32

any charts? What sort of charts would it be on? I have

5:36

Ty: no idea. I have no idea. I once it's done, I literally have no idea. All I know is

5:41

the general reviews have been fairly amazing. Actually, they've been really good.

5:46

The general feeling about it is very positive. So that's good. It means I did

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something right for a change. So, so yes, so all good, all very good. Although right

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at this moment, I don't know. They said last week, I was working on some BBC

6:00

documents. I don't quite know where I stand in that moment. Because having has

6:05

having never walked from a project or been sacked from a project ever in my life. I

6:10

don't quite know where I stand with it. This right at this moment, I may have

6:15

walked, I may have been sacked. I may still be on it. I may still be on it. And I

6:19

genuinely don't know. Oh, no, it's a good thing. Oh, no, no, no, no, no. No, it was

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basically because it was a particular project that wasn't going well. And, and you

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can only deal with idiots further up the ladder.

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To a certain extent. And then eventually you have to kind of open your mouth and

6:38

kind of push back.

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And I opened my mouth and kind of push back. Honestly, some of the stairs I was

6:44

getting were hilarious. I mean, at some pace, there's a when we see when I know they

6:49

were hysterical. I mean, beyond, you know, it's like when you're dealing with people

6:53

who know nothing about nothing, it was a bit like that anyway. So anyway, so I don't

6:58

know where I stand, I could be on it. I could be sacked. I could have created

7:02

prompts. I really don't have a clue. But I can all I can say is I feel great because

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of it. Because otherwise, I'd have had to kill myself for the last week. And I can't

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be and so I'm so happy about it.

7:13

Nick: Well, that's good. I mean, I guess in seeing that that's a good thing, right? I

7:17

mean, I know it's very much good. Yeah, I've spoken to a couple of people like this.

7:22

I mean, I guess you probably get this as well. I mean, based at your base in San

7:26

Diego, right? But which is close enough to to Hollywood.

7:29

Amanda: It's close to Santa Cruz is Northern California, but I'm down there quite a bit. So

7:35

it's all good.

7:35

Nick: Santa Cruz. Right. I'm sorry. That's why I was thinking, is it really that cold? But

7:39

Santa Cruz is further north, isn't it?

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Amanda: Yeah, yeah, yeah. But yeah, like project based stuff.

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Nick: Yeah, it's interesting. I was talking to somebody not that long ago, and they said

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they were working on, I think it was an Apple TV thing. And it got to the point

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where they were having these meetings with everybody apart from the director, who

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had an opinion on what the music should be. And like, they're the musicians. And

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it's like, well,

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didn't you hire me because you like what I do, not because you want me to do

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something that somebody else.

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Ty: In this particular, in this particular instance, you know, kind of the, I can't

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really obviously go into too much detail, but the spoken I personally spoke to high

8:18

upon high admitted that they didn't understand music and knew nothing about music.

8:22

And they were really feeding back from the person who was higher than them, who

8:26

admitted they knew nothing about music, and still trying to make music.

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Amanda: Can you make it more sparkly, please?

8:30

Ty: Oh, no, that's fine. I can do sparkly. I can do sparkly. But yeah, I can't go into

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too much detail, because if I go to too much detail, it becomes very specific, and

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they will absolutely know who. But all I'm going to say is the reference, the

8:46

artists and the tracks they were citing were just, it would just leave you in

8:51

disbelief to the extent. And again, I can't say who, but when I spoke to the

8:56

director, the director and I, almost every conversation after one of these, these

9:02

things were cited, almost every conversation started with us both in complete

9:07

silence, until one of us would go, okay, then that would be after about 20 seconds

9:12

of silence, because neither of us could get their heads around what was being

9:17

suggested. And it literally did get to the stage where I was going to have

9:22

essentially six days of killing myself with no sleep, not knowing what I was going

9:27

to do. Not knowing, not understanding what they wanted, and where they wanted or

9:33

what they wanted, because it was so contrary. And it literally did just get staged

9:38

with it going, no, no, no, I've done this. It's not worth the hassle, basically. So

9:44

I feel great about it. So congratulations.

9:48

Nick: Thank you. I don't know if I've told this story before, but I once, I was once

9:52

working in, I think it was a, I can't remember which one it was, one of the big New

9:56

York Studios, Power Station, I think it was, and we were working with a, shall we

10:01

say, a long in the tooth girl band who were, who the record company had seen that

10:05

we'd had a bit of success with some urban type stuff in the UK and said, we want you

10:10

to apply this to revive the careers of these, these lovely individuals. They were

10:15

really nice, but it was literally every day they'd come in and listen, you know, so

10:19

we'd be working on stuff. They'd want them. We'd have to then stop at a certain time

10:24

just to do a board mix so that then we could then play it to them so they could give

10:28

us feedback. And after about three days of this, I mean, this is really early in my

10:33

career when I wasn't used to dealing with this kind of situation.

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And we got to the point where it's just, I just, I don't really know. So we got it.

10:43

I got in the lift. And as we came, as we came down,

10:47

the guy in question came in and started going, and I said, look, honestly, we don't

10:51

have it. I don't understand what it is you want. Why don't you go upstairs and work

10:55

with the guy and get what you want and then play us that because I just don't, I

10:59

don't understand. Needless to say, it wasn't, wasn't a smash, but it was, we were

11:03

retainers. That was my first experience of that. And it was quite as guys, I was

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only in my early twenties and I was sort of like, is this all right? It feels like,

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but I was so cross. And you just, you just think it's such a waste of time. Anyway,

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that's, I guess that's by the by, but this is all interesting inside information.

11:19

You know, people, I don't think people often understand what happens, the creative

11:23

interface, you know, and I suppose this could lead us on to a very interesting

11:27

experience. It could lead us on to some aspects of what we're going to talk about.

11:31

Ty: But bear in mind, you know, I've been doing this for whatever it is 35 years and

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I've never, I've never ever got to this situation. I've never got to the state of

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I've never walked. And I've never, it's never ever got to the stage where it, you

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know, kind of the, it's just impossible. It was just impossible. That's basically

11:50

it. And so in 35 years, I think I've done well, but I also think, to be fair, I also

11:55

think back, you know, kind of 10 years ago, 15 years ago, I would have been more

12:00

bothered about pleasing people and taking the money. And do you know what I mean? I

12:04

think I would have had more patience then, but you kind of get to a point as you get

12:09

older where you just go, this is not worth it. And that's where I'm at.

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Nick: I mean, the show must go on, isn't it? That's sort of so much the thing, you know, I

12:18

mean, and Andy, you're a DJ as well. So, I mean, you get that whole thing and there

12:21

are, you know, you've got the deal, you've got the deadline. And I think, I mean,

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You do the thing and you just white knuckle it. Some of those deadlines are

12:28

absolutely horrific and it's like literally, right, coming to the studio now, we'll

12:31

finish it tonight. It's got to be in at 10 o'clock in the morning sort of thing.

12:34

Amanda: Yeah, you white knuckle it and then you just go and get it done and then you never

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call them again.

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Absolutely.

12:44

Right. That's what I, that's how you get the paycheck and run.

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Ty: Believe me, there are two people, there are two people on my list of this that it's

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just like people to never work with again. These two people are very much on that

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list. Anyway, sorry, I didn't mean to bring this today.

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Nick: Well, that cheery note.

13:04

But I mean, one of the reasons that we have you two on again, that's certainly Tyne

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again and Amanda again is because we, we, we sort of spoke about the, the Native

13:15

instrument situation. Obviously we know,

13:19

Native instruments went into liquidation or went into receivership or whatever the

13:23

German equivalent is, I'm not entirely sure, you know, it's something along those

13:28

lines. And then because they own isotope and they own, what was the other thing?

13:33

Plug in the lines. Plug in the lines. That's right. It was kind of complex. And

13:37

there was this sort of moment where people were thinking, gosh, what happens if it

13:42

goes away? You know, what happens if the servers that, that, that, you know, say the

13:47

licenses are valid for my entire orchestral library that I'm in the middle of

13:51

scoring a film for or whatever go away? What, what then? And it sort of felt like

13:56

almost inconceivable this concept of too big to fail was a sort of, I think with a

14:01

pre approach to that.

14:02

Amanda: Yeah, definitely. And from a, from, from music standpoint, there's just so many

14:07

tools that musicians and, you know, media composers and everyone use every day. And

14:12

also, there's a whole ecosystem of indie developers and sample companies that rely

14:17

on contact for their sample libraries that they sell independent plug in. And

14:22

independent plugin developers that use plugin alliances, like a third party dealer

14:28

for their plugins. So it was like on both sides of the equation,

14:33

really existential. It was quite a, quite a cloud at the NAMM show for sure. For a

14:38

lot of people being like, wait, what's happening? Okay. So I need to go figure out

14:43

what I'm going to do with my contact libraries that I'm selling. Right? So yeah, it

14:49

was, it was, it was quite, quite the thing.

14:53

Nick: It's interesting, isn't it? I mean, I think, I think we, I mean, now we know,

14:57

obviously in music have stepped up. There was one of the, I mean, we were riffing on

15:02

this stuff in past discussions and in music seemed like one of the most obvious ways

15:07

to go. But I know, Ty, I mean, I was thinking at one point, you know, it's like,

15:11

okay, we need to get Zimmer, we need to get a few of these really big composers

15:16

together, Danny Elfman, and just go buy the server that's got the licensing stuff on

15:20

it so that it doesn't go away, you know, need some sort of cool. And it was, it was

15:25

so but now that's okay, right? I guess.

15:27

Ty: No, it is okay. I, I, the only reason I wasn't worried was for exactly the reason

15:32

that you exactly what you've just said, because there are, we all know the one area

15:37

of music that really does kind of make money, really is, is film, TV composer,

15:42

that's one area that, you know, continues to pay royalties and continues to make

15:47

money. And almost every, I mean, I was I would say everybody, but almost everyone I

15:52

know that does this relies heavily on contact. I mean, the rest of the NI stuff is

15:58

fantastic. And we all you know, we own the complete editions. And it's all great.

16:03

But the one thing here that you have to kind of concentrate on really is contact.

16:08

And we've all invested huge amounts of money on library. I've literally just looked,

16:13

I've just opened up my NI, I think, a couple of years ago, and I was like, I'm going

16:18

to do this. I opened up my NI thing. We all know that with contact, you have two

16:23

areas, you have the player instruments, and then you have the non player

16:28

instruments. So the non player instruments are basically anyone can release those

16:33

for contact. And I've got, I don't even know how many thousands of libraries I've

16:38

got in those, but thousands and thousands and thousands of libraries in that. But

16:43

just in the contact player,

16:45

I've, which are the ones that are registered within NI. You have to have the cereals

16:51

to work. In other words, if they're so if those cereals disappear from their

16:55

servers, we're screwed. I've got 979 libraries just in just in contact player. Okay.

17:00

So you can imagine if they go, I would be screwed. The only good thing is because

17:05

everybody that uses contact, everybody that does what I do, and is fortunate enough

17:10

to make money out of it, the ones really high up who make huge amounts of money out

17:15

of it. They they use contact as well. So there was always this belief for me, that

17:20

it would never go under because the contact wouldn't even if n I disappeared

17:25

somebody exactly as you say somebody with the money would step in and save contact,

17:30

even if they couldn't save the rest of NI, they would save contact. So I always

17:34

thought contact was was fairly safe long term. The rest of it, I wasn't sure about

17:39

in music. I mean, look, what they've they've done what they promised with Akai,

17:44

they've done what they've done with the company. What they've done what they

17:49

promised with move, they've, they've kept their word and not gone in and completely

17:54

screwed everything up, which some people did because they didn't do a great job with

17:59

a lysis, let's be honest. So, so so I mean, as someone to come in and buy, I

18:04

honestly couldn't really think of anyone better to come in and do the job, to be

18:08

fair, as long as they keep their word of basically staying fairly hands off with it.

18:13

Amanda: Well, yeah, and you know, they already had some signal that there was already

18:19

partnerships happening, right? Partnerships partnering, you know, native instruments

18:25

and and Novation, I believe we're we're already the MKM, MPC integration already.

18:31

Yeah,

18:32

exactly. So they already were in talks. So it was kind of like, okay, so in music

18:38

seems like a very likely buyer. The big question that's floating around in my brain

18:43

is, you know, in music does a lot of amazing, great stuff with hardware, but how

18:49

much have they done on the software side? So this is like a big challenge and

18:54

opportunity in the for in music to integrate this software portfolio with their

18:59

hardware portfolio. So it, it could be really great, right? It could really ground

19:05

out the round out how they're, you know, the offerings they bring to market as well

19:10

as just more integrations with software and hardware in general, right? The big

19:16

thing really is, is, you know, isotopes, isotope products are very heavily used,

19:21

right? And and developed, you know, native as well. And it's a matter of like, can

19:27

in music keep those people on board who make those products, right? The developers,

19:32

right? Because that's 20 years of of real deep software development. And so the the

19:38

way it can be successful is they keep those people on board and keep developing and

19:44

because because if they if they leave, they're not going to come back. And that's

19:49

going to be the hard part to keep because software is more than just a more, more of

19:55

an evolutionary product than hardware, right? And so you really need to keep it up.

20:00

And and they had the hands off approach, then then maybe that'll maybe a little

20:06

happen.

20:06

Nick: I wonder, yeah, I wonder, I should press this because this was actually what I was

20:11

going to do, which was that's to mark the topic. Let's talk about native

20:15

instruments. So it's marked now anyway, at least. But what I was saying that you

20:20

know, that there's a quote from Jack O'Donnell, who is, it's interesting, because

20:25

those who perhaps don't know, in music is, as far as I can gather is privately

20:29

owned. And previously, isotope and the whole sound wide that began rebranded as a

20:34

native instruments, because it seemed to be of cockat was, was more of a VC kind of

20:39

funding type of thing. And we ended up in a situation where I feel I expect much of

20:44

that sort of stripping out of the unnecessary things like development, which I don't

20:49

believe isn't necessary, but maybe some of the the edge cases of that has already

20:54

happened. So maybe the good news could be it sort of works as an entire thing, it

20:58

just goes bang straight in. And it's like, hey, we've got a sort of match fit

21:03

streamlined development team with no dead wood in it. And we can just power on

21:08

ahead. Which would be, which would be awesome. And Jack O'Donnell says, and there's

21:12

a quote of the tools you rely on today will keep working. The tools we like, you

21:17

will rely on tomorrow are being are actively being built. Which is, I mean, what a

21:22

great piece of marketing. I mean, that's like that. I think you'd have been proud

21:27

and say better with that line. Yeah, it's true or not. I'm not sure. But that's the

21:32

thing. I think one area that is interesting is the DJ side of things, obviously,

21:36

tractor is a massive sort of DJ engine. So lots of people use that. Whereas they

21:41

also own new Mark and Denon already. So there's this hardware, hardware, less of an

21:46

issue. I mean, and I do their own hardware. So I'm guessing maybe the hardware will

21:51

go away like machina and things like that. And then the other one will be less

21:56

supported. And all of that stuff will come across to maybe be more working on the on

22:00

the already existing hardware.

22:02

Amanda: Yeah, there's definitely redundancies there with the other NPC and the machina

22:08

stuff. But yeah, there's dedicated users for both. So it'll be really interesting to

22:14

see how that works. Because, yeah, she has like a good following as well. The thing

22:20

that's so interesting, you know, I'm a DJ and like Pioneer is just they just got the

22:26

hold on the DJ market with their hardware and the clubs and having the controllers

22:32

that kind of like move up into the clubs. So, you know, this is with with a tractor

22:38

coming into to end music. This is the first time it's like, all right, maybe we got

22:43

enough on this side to really make something because because the the software on

22:49

Pioneer side is their Achilles heel. So now with and they have instruments, tractor

22:55

software is really great. So so there could be opportunities there. We'll just have

23:01

to see.

23:02

Nick: Yeah, be interesting. I guess I also did you get into machine of time. Sorry.

23:08

Ty: I stopped with machine. I got to machine. I got studio machine, a machinist, you do

23:12

whichever one that was. And I went up to the I've kept upgrading it. But I went

23:17

through a stage of using it. And then when it became the machine of three,

23:23

I just kind of I just yeah, it's like everything you kind of has a life and then you

23:27

kind of get to a point where you kind of go, okay, I'm not really using this now as

23:32

it should be used and you kind of have to at some point jump ship. So I kind of

23:36

stopped at machine studio really.

23:39

What I had, you know what, since I did the last last setup, I haven't even

23:43

reinstalled it in here. So that kind of should tell you everything. But same with

23:48

push. I haven't even put my push back in either. So I kind of Yeah, I've just kind

23:53

of stopped going down that route bit. I did. The one thing I did want to just say is

23:57

I I always I found and I'm not saying this is why and I was struggling. But when

24:02

they did the whole buy up of isotope and plugging Alliance.

24:07

I don't know what was going on there. I don't know whether that was just feeling a

24:12

bit. I don't know whether we're getting too big for their boots. But I I use I I

24:17

bought more or less everything that plugging Alliance did and and I still do. Do to

24:22

be fair. And same with isotope.

24:26

And I've been isotope user since day one of ozone one. And I've literally been there

24:32

all the way through it. And when they signed, you know, kind of in the built up by

24:38

an eye. It all just suddenly just something changed in the way the whole thing was

24:43

marketed and pushed and direction and also the pricing of upgrades and all that kind

24:49

of thing. And it all went. I think the technical phrase is a bit tits up. And it

24:55

just it just start everything changed and it suddenly felt wrong. And it's like the

25:00

thing is about, for example,

25:04

ozone and our ex is the fact that the upgrades were always reasonable. They were

25:08

always worth doing because they were always worth, you know, kind of. And then they

25:13

suddenly just the you're looking at the upgrades going, hang on a minute. All of a

25:18

sudden, you're not you're not taking into account that I've been a user. I've got

25:22

all the versions leading up to this. And you're now telling me that the price I've

25:27

now got to pay from here to here is what and what exactly do I get? Where there was

25:32

none of that before it was all it all seemed quite fair. And then once it was bought

25:37

up by an eye, all the upgrades suddenly took it. And also the fact that everything

25:41

is suddenly integrated into the thing. And I was getting multiple. You're getting

25:46

multiple emails from everybody from plug in Alliance from ozone from and I all

25:51

saying the same thing. And sometimes even offering you different upgrade grade paths

25:55

and all this kind of thing. And you're thinking all of that just needs to be either

26:00

just split off again, you know, kind of ozone isotope needs to very much not be part

26:05

of an eye in this in this bio and plug in Alliance needs to not be part of an eye.

26:10

And I is one thing, isotope is another thing. And plug in Alliance is another thing

26:15

and just keep them separate, keep them their own merry little go in their own merry

26:19

little way so that you people users like me that use all of them, don't get

26:24

bombarded with this completely conflicting information, and also go back to making

26:28

upgrades actually fair and decent rather than trying to prep money off.

26:32

Nick: But I think I think this I think this is probably the difference, isn't it? Because

26:37

I mean, ultimately, when you're, when you're funded by VC, there's no kind of real,

26:41

there's no real general sort of generally a feel for the creative industry, it's

26:45

that you return on investment. And once you've once you've taken the money, you

26:49

don't really you don't get to steer the ship anymore. And that's what you know, the

26:53

people want the return on their investment is because I've I've I've spoken to many

26:57

people about this, it's actually getting money, VC money into creative industry. And

27:01

so the real thing about the industry is, is not as hard as it was probably harder

27:05

than it used to be, but it used to be the sort of the cool thing to do. So it's easy

27:09

and easy sell, but a terrible deal at the other end of it. So you can get the money,

27:14

but then all sorts of bad stuff happens because they just don't get it. And I'm

27:18

guessing that probably the end of it, you know, maybe maybe the people isotope

27:22

decided they wanted to exit strategy and it's like, okay, we're done. Maybe they

27:26

thought AI is coming. Some of these tools, some of this noise reduction stuff is

27:30

becoming less exclusive to the industry. It was less exclusive to us, you know, I

27:34

don't know what.

27:34

Amanda: Well, a big big thing about it was the timing, right? So you have to remember when

27:40

the sale happened was the height of pandemic. And so that was when plug in sales and

27:45

music equipment sales went through the roof. So valuations for every music company

27:51

was sky high, so it was It was a great time if you're going to sell to sell to a VC

27:56

folks who don't understand what the actual baseline for music products industry is.

28:02

What we've had to endure the last few years is the hangover effect. They did a

28:07

leveraged buyout. They did 10X the debt over what the yearly revenue was for those

28:13

companies. There was no way. That's why the upgrade, the pricing, they were just

28:18

trying to get as much money as they could, but they were never going to be able to

28:23

make as much as they could that they bought it for. There was just no, the math

28:29

wasn't there.

28:31

This was an inevitability from when that deal happened. Now we're in a place where

28:36

it's back in the music products industry. We have a few years of baseline knowing

28:42

what the actual revenue stream is, if everyone's not staying at home making music.

28:48

There is a really, to your point, a really great opportunity to have products being

28:54

made, products being sold, a right-sized team,

28:59

and making money again. Because they're good products and the industry needs them

29:05

and in music saw that. I think there's reasons to be optimistic moving forward.

29:11

Nick: Yeah. Well, that's a great point for me to insert a crass advert in here.

29:16

Ty: Nick, can I just say, what are you doing two weeks in a row bringing in people who

29:20

really, really, really know their shit and know what they're talking about? What are

29:23

you doing? I'm not used to this.

29:25

Nick: It's a new thing.

29:26

Ty: I know this is a new thing you're trying out.

29:32

Nick: Well,

29:33

back to me who doesn't know what they're doing. I'm going to bring an ad from our

29:39

friends. We'll be back shortly after this. Right.

29:44

Yeah, I think I know this is sort of outside of our usual fare, but we often don't

29:50

have people with such specific and core interests in such a specific topic. I mean,

29:56

obviously there's more to life than just these particular things.

30:02

I think so. It feels like what we're thinking is it's probably a good it's probably

30:06

one of the better outcomes. I really like the idea because one of the things that I

30:11

find so just tasteful about VC is they've I think they've figured out how to they

30:15

they monetize the buy, extract the value and then monetize the debt afterwards. So

30:20

you end up making money at both ends of it. And it's just a really horrible way of

30:24

because there's no product is there? It's just like here's a load of cash sitting

30:29

around and they got as much as they could. I mean, Jack O'Donnell is a pretty hard

30:33

nosed businessman. I'm pretty sure he wouldn't have paid a decent price. There is no

30:38

record of what was paid. So, I mean, I would like to think that maybe some of those

30:43

VCs lost a bit of cash that they can't put into somewhere else, I guess. But I don't

30:47

know. Maybe you know more, man.

30:49

Amanda: Yeah, they I'm sure they they lost money in the deal. But yeah, it doesn't matter

30:54

for VC. But what it does matter is for the people who work there. Right. And so it's

31:00

it's because because the people who work at these companies care a lot. It's not

31:05

just a job for many of them. So it's like really hard to be in that environment. And

31:10

so I definitely give my hats off to the people who've been working under that

31:16

environment and hope that, you know, in music can can kind of level it and get in a

31:21

place where they they feel less of that pressure. They're they're out from under

31:26

that debt pressure now. And so that's that's really exciting, actually.

31:32

Nick: And I suppose the big thing also is we want to make sure that the people who maybe

31:37

were left holding holding on to a debt from, you know, the last Black Friday sale

31:41

that hadn't gone through the royalty systems for their small sample company are

31:46

going to get paid. I mean, that's a really big and important thing.

31:49

Amanda: It's a big one. It's a big one. Like, like the folks, you know, there are plugging

31:54

companies that plug in Alliance is a big part of their their revenue stream. And so

31:59

they were up in the air. It's like, I don't know if I'm even going to be able to

32:03

sell my plug ins in three months. Right. And so now it's like, OK,

32:08

we have we have the system. You know, there's still a lot of unknowns. But but yeah,

32:13

things are things are better now than they were when they were kind of kind of up in

32:18

the air for sure.

32:20

Nick: And I suppose, you know,

32:22

to leave it on a more positive note, it feels like, you know, the trajectory is a

32:27

positive one. And so I mean, I guess, you must get like, hey, new library out of

32:32

you. Has that stopped happening or are you still getting kind of notification?

32:37

Ty: No, I mean, I have to say it has slowed down in the last few months. It has it has

32:42

slowed down slightly.

32:45

I tell you, I'm noticing there's loads more libraries that have been not developed

32:49

for contact. There's suddenly been developed for sandbox, the audio thing. Is it

32:53

audio thing? I think it is audio thing.

32:56

Yeah, a lot more libraries being developed.

32:59

Well, I don't think it's ported over. It's just libraries that you know naturally

33:04

would have gone on to contact and now going on to sandbox. The sandbox is great. I

33:10

mean, it's a free it's a free player. But I mean, it's got a fraction of the amount

33:15

of capabilities that that contacts got. But no, I mean, the contact libraries are

33:20

still coming. But they see what you also understand, have to understand is contact.

33:25

There's a lot of companies that develop their own players.

33:30

They claim a lot of it is because of they want to develop things differently and

33:35

whatever. But the reality of the situation is they develop it because if you're

33:40

going to develop a library for contact player, you have to pay them a license fee.

33:45

And I don't know. I don't know. I don't know the figure. But it's not cheap. And so

33:50

there are people like kind of Spitfire and

33:57

sound paint that you were to work with. People are developing their own players. And

34:02

I'm sure some of it is because they want to do specific things. But I think most of

34:07

it is just because they don't want to be paying the licenses to contact. I

34:11

appreciate that and understand that. So there's a lot of libraries coming out.

34:17

But yeah, and contacts still still contact still the main one at the end of the day.

34:21

And it's still the best one, I'm sorry to say, because I've got all the other ones

34:26

and they're all great and they all have their own place and do their own thing. But

34:30

contact is still is still the best one for me anyway. So yeah.

34:35

Nick: Yeah. OK, well, so so we've done we've done native instruments. I'm just thinking

34:39

we're going to the other thing that we're going to talk about, which I think is

34:44

interesting. Maybe we'll have a slight amuse-bouche just because this is this. We'll

34:48

throw this one in here and then we'll come back to our next one so that we're not on

34:53

to back to back heavies. So this one's really interesting. This is the new Oak Sound

34:58

sooth 3, which as far as I can

34:59

Speaker 2: tell, it's with great pleasure. And after a ton of research and development that

35:04

we're releasing soothe 3. This video is meant for those who are already familiar

35:08

with soothe 2. We're going to go over what's new and what's changed in this new

35:13

generation of soothe. You can also check out our I

35:16

Nick: won't play it. Or there's a load of really good little short videos out there at the

35:20

moment, which is like this is what basically a crappy sounding acoustic guitar can

35:24

sound like. And here's the boxiness and here's what soothe does with it and just

35:28

removes everything and makes it all lovely. And it's not cheap. I mean, it's two

35:32

hundred and fifty nine bucks. I mean, it's a premium plug in, but it's one of those

35:36

ones that seems to have to be everywhere. Whenever I see people talk about it

35:39

everywhere, because it's great for just sort of taking fairly crappy sound sources

35:43

and smoothing them out, even the making them easier to mix. You could use it live as

35:48

well for suppressing resonant frequencies and stuff. I don't know, Tyze, it's

35:51

something that you've come across. I mean, I guess most of your stuff is going to be

35:55

pre processed if it's in sample libraries. It's already sounding nice. So it maybe

35:59

doesn't need as much of that sort of work. But I'm not sure this is something you

36:03

are familiar with.

36:04

Ty: Well, I'm going to say that Midge's album would not existed without soothe,

36:09

basically.

36:12

Well, I wouldn't. I mean, it's it's I've been there again since day one with soothe

36:16

and then soothe two and now soothe three.

36:19

I can't even I can't recommend it highly enough. It's you know, you know, sometimes

36:24

when you see these bits of software and they show the before and after and the

36:29

bypass and then you actually get it and you're there going, really? This isn't quite

36:34

as it was on the demos. This is the opposite of that. Everything, all the magic

36:38

stuff that it does on the demos,

36:42

it does in the studio for you. It's just it's all so many issues and so many

36:47

problems. And yeah, well, when I was doing the album, it was it was I lost a number

36:54

of track how many had soothe on just to mainly to do with vocals and guitars and

37:00

bass and a few bits of drums, whatever. It's just but it's also it's not just a

37:06

problem solver. You can do creative, amazing creative things with it as well.

37:14

Yeah, because it's basically got soft and hard and especially on the new one, soothe

37:19

three, the soft mode is basically they they've redeveloped it. So it's really

37:23

transparent and basically does this really fantastic kind of combination between

37:27

compression and dynamic EQ. And and it's it's really does it really transparently,

37:32

but does the job. And then you put it into the hard setting and it can completely

37:36

change the sound and all the all the artifacts that if you're trying to do

37:40

transparently, you don't want from a sound creative point of view, you can get some

37:45

really fantastic kind of pumping and sidechaining kind of effects. And yeah, soothe

37:49

cannot recommend it highly enough. Absolutely fantastic.

37:53

Nick: I think they seem to be one of the sort of software superstar successes.

37:57

Ty: Oh, I mean, again, spiff. They do spiff as well. They do spiff as well by sounds and

38:03

all of that. All of their plugins are just fantastic.

38:07

Nick: Yeah, I think you can run it in real time across inputs as well. Is it something

38:12

you've come across? I mean, I guess working in, you know, the industry that you are,

38:17

you will be aware of this. People must be referring to it

38:20

Amanda: 100 percent. Like soothe is definitely known as one of those plugins like, oh, yeah,

38:26

it's a lot, but it makes everything sound really good. Right. So people people use

38:31

it a lot. It definitely comes across. And it's a really interesting way of solving

38:36

problems, right, instead of this kind of surgical. You're you're dialing in using

38:42

your ears like this is kind of it's a bit of an intelligent helper. Right. It kind

38:47

of just smooths it out. So it's like those those big changes you still do. But it's

38:53

it's kind of like that final polish, you know. And I think I think this one has a

38:58

new low latency mode.

38:59

Nick: So yeah, that one makes it better for almost almost zero milliseconds. I'm like, oh,

39:04

wow, possible. Yeah, yeah, that's quite low. I'd say that's low latency. That's a

39:09

little low.

39:10

Amanda: It's a little low. Yeah, exactly. So so so, yeah, I mean, it's been primarily a

39:14

mixing tool, but but now kind of opens it up to be more of like a live performance

39:18

and tracking tool, which is phenomenal.

39:21

Nick: I think I've seen it running to be able to run on the big digital design live desks.

39:26

I think that's where where that was formerly TDM, whatever the whatever that is

39:31

these days, I don't even know. Hey, hey, hey, X is it. I don't know. Yeah, I don't

39:36

even know what it is.

39:38

So many. Yeah, that stuff. But yeah, that's going to be really handy. Anyway, just

39:43

throw that in there.

39:45

I thought it was. But also, I mean, guessing a lot of what's happening here is

39:49

machine learning and that stuff, which people I mean, they don't bang on about it

39:53

being AI, which I think is kind of pretty positive because there might be some that

39:58

they would, you know, the algorithmic and machine learning, which I think is

40:02

probably more true of a lot of what is masquerading as AI than we would expect.

40:06

Amanda: Yeah, yeah, the term AI has gotten pretty toxic. And it's been around longer than

40:10

people think, like a lot of the isotope, our ex stuff, you know, they have a

40:14

assistance or machine learning. You know, it's been in for over a decade and it's

40:18

been something that's been supporting musicians, you know, so but that's gotten a

40:23

little more controversial these days.

40:25

Nick: It has was interesting when that does sort of take us to another topic, which I

40:30

wanted to put those in between, but this kind of links up pretty nicely, I guess. So

40:36

what we'll probably do is I'll run a bit of this that I've also got another ad to

40:41

get in there, but I'm aware of this sort of stuff can go on. So this was just

40:46

acceptable uses of AI. This was actually here we go. This is time of music where you

40:52

use your voice. It's a library. It finds sounds.

40:55

Amanda: Oh,

41:04

yeah,

41:06

that one's really cool. It's like you're yeah, Tambor just launched this month.

41:12

Right. There there's there's been finally some movement in the direction of

41:17

assistive things that are helping workflows. And so that example was Tambor's

41:22

librarian. They have a voice activation where you can actually at least from the

41:27

demo from percussive sounds, give a percussive sounds and then it searches your

41:32

library for samples that that that match that.

41:37

So so, yeah, I'm I'm really excited with some of the things that are coming out.

41:42

Tambor has that's a creative suite that also has samples, some some a generative

41:47

samples as well.

41:49

Sample library they made and the librarian as well as voice assisted in orbit audio

41:54

is another one that's like in the beta stages, right? There they're doing sign up

41:59

for early access and they're really looking to solve the problem of your creative

42:05

workflow, like putting music, putting a layer on your computer that read your sample

42:10

libraries, regardless of what program you're using and just starting to take take

42:15

note of your creative workflows and how it can can help. It also has voice

42:20

activated. Hey, I'm looking for like a distorted, you know, kick drum here and it

42:26

gives you those samples and find similar ones. So so, yeah, I'm I'm pretty excited

42:31

about this because as you could see, I'm like already jumping into it. The the

42:36

conversation has been overtaken by generative, right? Generative music and a lot of

42:41

companies that I frankly call them tech music companies, not music tech companies.

42:47

These are people who have scientists who have developed generative, a generative

42:52

music and then look for a problem to solve. Right. They're like, how can we sell

42:57

this? Right. And I'm really interested. I really think we need more music makers

43:02

making music products that are solving actual workflow solutions for people. So

43:08

that's like my whole soapbox. Right.

43:11

So so, you know, I think like in orbit, Tambor Roax is a great one that does

43:19

similar to isotope, but but more automated mixing

43:23

and mastering, which is really, really great, as well as as file leaders. It's more

43:28

utilitarian and that one's more.

43:30

Nick: Yeah, that was interesting. Yeah, the file is where you can just. But I mean, I

43:35

don't know, you have to deliverables. I imagine the cues and then the submixes and

43:40

the kind of like, do you have to do? Do you have to deliver all of that stuff? I

43:45

mean, I'm guessing. I mean, let's let's be one thing that's very clear is where this

43:50

is not about maybe giving generative AI. Any kind of platform, I don't think any of

43:55

us any of us are interested in that. And I don't think our audience are either. But

44:00

my umbrella topic was was kind of OK, it's a technology that we can use. What what

44:05

uses would it be useful for, I suppose, if you were to use that sort of stuff?

44:10

Because we probably all are anyway, to a degree, without even knowing it, whether

44:14

it's in searches or whatever. And I was just saying, so deliverables. I mean,

44:19

finally, it seems I mean, I

44:21

Ty: think that would be a fantastic use of it if you if you could in terms of stems and

44:29

yet just deliverables, if you could just literally turn around and give it a project

44:35

and without having to do all the sorting out all of the.

44:41

The dirty work that takes forever, just when you when you're working on a cue,

44:46

because the reality is when you're working on a cue, you'd be and you're doing it

44:51

really quickly. The last thing you'll want to do when you're working on pieces of

44:56

music very quickly is sit there going, now I must group them together so that when I

45:01

come to produce the stems in next week, I, you know, kind of they're all together

45:06

and they're all collected on the same folder. When you're working quickly, that's

45:11

the last thing you're thinking about. If there was somewhere, someone some way that

45:16

I could do that with you all the way, that would be fun. That would be really

45:21

helpful in terms of the sample searching thing. I've bought it, but I've never used

45:26

it. Is it is it called XO? The by who the excellent audio. Yeah, the audio. So so I

45:31

mean, I bought that because I saw a demo of that. Oh, my God, that looks really

45:36

useful.

45:38

I installed it and I've never used it. But again, that that if it could do that kind

45:42

of thing, but in a more kind of

45:45

accurate way, that would be fun.

45:48

Amanda: Why haven't you used it? Why haven't you used it?

45:50

Ty: Because I don't I don't have time to fart. Never mind. Leaving things to analyze my

45:58

hard drives of which are just ridiculous.

46:03

But yeah, that's that's all it is. I kind of I love the idea of it, but I genuinely

46:07

just haven't had time to. And I bought it ages ago. And if I'm honest, I bought ages

46:11

ago, had all the best intentions and then just forgot about it. And it's only whilst

46:16

talking about this. Because as as Nick said, I mean, everyone knows anyone that

46:20

cares.

46:21

My views on AI generally as an umbrella are it is shite. I never want to have

46:25

anything to do that. It should be shot at birth.

46:29

That's very much how I see. I actually had the conversation with someone today.

46:34

Basically, we were talking about tech and about AI and about deep fake stuff in

46:39

terms of within money and general people, you know, being scammed and all this kind

46:44

of thing. And honestly, if I had my way and I do really mean this, if there was a

46:49

way that you could box up all the AI in the world and go, do you know what, we tried

46:54

it and it hasn't gone so well. We'll just put it all back in the box and we're going

46:59

bury it somewhere and then cover it with, you know, kind of 300 feet of concrete.

47:04

That's how I would do with AI, because I understand its benefits in terms of

47:09

medicine. Fantastic. But in so many other areas, it's like everything in this world,

47:14

it will be misused. And sometimes it's for scamming and for doing bad and criminal

47:19

activity. And in my case, the way that AI is used at the moment, generally speaking,

47:25

and is really, really encouraged, is all about generative, because apparently

47:30

musicians, we don't as musicians, we don't enjoy, remember, do you remember this

47:35

statement? 100%. We don't enjoy making music. At the same time, if we can just put

47:40

generative stuff to one which I think is literally the work of the devil, if I can

47:45

in some way incorporate it, that's going to make my life easier in a just speed

47:50

things up kind of way. And it means that if I could turn around and go, just say, I

47:55

want a baseline that is, you know, kind of resonant filter, you know, kind of band

48:00

pass, blah, blah, blah, blah, and it gives me some suggestions. That's fine. It's

48:05

not doing anything for me. All it's doing exactly what I would do, except rather

48:10

than me taking half an hour to find the right sense and with the right settings and

48:15

then work on it. It's basically doing it for me.

48:20

That I can even that I can just about cope with that. And it really is in my head,

48:25

because the other half of my brain is going, hang on a minute, I've learned to do

48:30

this since I was 14 years old on my first and I've learned synthesis, I've learned

48:35

all of this. And there is a bit of me begrudgingly going, I've spent 30 odd years

48:40

learning this and now I can just turn around and speak to it and it'll do it for me.

48:45

Amanda: And there's a bit of me going. I know it's like learning how to beat match on vinyl

48:51

and now there's a sync button. You're just like, why? Why did you do this to me? But

48:56

at the end of the day, it's like that's technology for you. It's like we used to

49:01

ride horses and no one knows how to ride a horse anymore. Right. Yeah.

49:07

And so it's like, you know, but to your point, I feel like the conversation has been

49:14

owned so far by folks who aren't musicians and the party tricks.

49:19

Nick: And so it's like party

49:22

Amanda: tricks to raise funds for VC folks who also don't know anything about the industry.

49:26

And so and there's some really great folks who at some of those bigger companies

49:31

that are developing really great things for musicians, but it's really hard to

49:35

bubble up those product ideas when the people at the top maybe don't see, you know,

49:40

you right now, I think we're at a point in technology, in music technology, where

49:45

you really need to have people with a point of view, right? People who are making

49:49

products with a point of view who have had to tear their hair out for a particular

49:54

problem at 2am and be like, why hasn't someone solved this, right? Co-creating those

49:58

products with people who know how to make music products and have done it for a long

50:03

time, right? And funding those kind of companies, right? Those grassroots companies,

50:08

they're not as shiny and party trick is, hey, we just made a whole song for you. But

50:13

this is these are the kind of technologies that are be helpful and useful day to

50:17

day, day in and day out. And people will can't live without them. Right. And so

50:22

that's, that's the stuff I'm. So excited about.

50:24

Nick: I agree. I think the problem is because of the level of investment that's gone into

50:29

the sort of general AI rather than specialized, which would be, you know,

50:34

specialized would be audio and light.

50:36

Amanda: Need specialized. Yeah, totally.

50:38

Nick: Whatever is the amount of money it costs to fund to run the computers to access

50:42

those models. It makes a niche product like this sort of almost unattainable. You

50:46

know, it's actually cheaper to have a human do it really. Good point. Because it

50:51

would cost. So I think that's where where things are, where things are changing. I

50:55

think where things are going to change and they're going to change pretty rapidly

51:00

is, you know, we've been certainly in the States and in other other nations have

51:04

been sort of running headlong into massive data centers and these huge points of

51:09

failure and power and everything. Whereas we've all got extremely powerful computers

51:13

at our, you know, many of us have very powerful computers at our fingertips that

51:18

could be used for local stuff. And then that's where the key is. And also, I mean,

51:22

it's like what you're describing, Ty, is we need, there needs to be something that

51:27

kind of is interfacing with the door at a level that understands your way of

51:31

working. So you would describe it as, you know, if you just said, look, all I've got

51:36

time for is to color the tracks for base blue and the other things like this. And so

51:40

if you just, can you just do that? So just take that input and do this with it,

51:45

please. Yeah, that would be enough. But the mundanity. Yeah, yeah. But ultimately,

51:49

you still need to have it give it some kind of structure because it cannot be in

51:54

your head. You can't look at it and go, you know, that's a base sound, I think. And

51:58

it's like, no, it's not. It's it's not.

52:01

Ty: The thing is, it wouldn't be difficult to do that, because all you have to do is

52:06

give it some past work you've done without that level and turn around and go, OK,

52:11

analyze this. This is how my head works. This is how I color my tracks. And it would

52:16

take nothing to learn that because there would be continuity because we will. I do.

52:21

I tend to go for the same colors, you know, kind of from

52:24

Nick: a template, presumably as well.

52:26

Ty: Absolutely that because we've had this conversation before. Everything that I ever

52:31

do starts from a template. So all it needs to do is analyze the templates and it

52:35

will see the common themes and it will know what to do that that I absolutely that

52:39

would that kind of stuff. Yes, that would be great.

52:42

Amanda: I can't imagine if you're like having you're doing your session and it's recording

52:47

your session, your how you do your session and then it just knows how you do your

52:52

session. Yeah.

52:53

Ty: Yeah. I mean, that that kind of stuff is is is fine. It's just trying to very much

52:59

separate that from things like Suno and trash like that. You know, kind of, you

53:05

Nick: know, that's I suppose that they're the kind of they're the shiny objects that get

53:10

people talking about it that raise the funding. I think part of the problem is is at

53:15

the moment we're in a really bad situation where money is made from products that

53:20

don't exist yet. And then all this fun. Just kind of is the bubble. The bubble in

53:25

the US is is absolutely terrifying. It's really, really interesting. There's a

53:29

really interesting analogy. I listen to a couple of different podcasts. One of them

53:34

was just about the way that China is doing similar things in terms of, you know,

53:39

massive AI. But the way that they do it is very different to the way that states

53:44

like the US do it. One of the US does it in capitalism is in a litigious form. So

53:49

it's it's restrained and it's kept kept in check by rules which tend to favor the

53:54

people who are not who have got more money. Whereas in China, they just go have at

53:59

it, help yourselves. It's all free. And then they help the top ones. So it's just a

54:04

different it's a different approach. And it seems to me that I think one might be

54:08

better than the other for some reason.

54:11

Ty: The biggest problem I have more than anything else with with things like Suno,

54:15

because that's the one that I know that I've encountered from other people.

54:21

Point me in the direction of it for different reasons. It's more to do. I think it's

54:25

actually a social thing because it's more to do with the fact that you just read so

54:30

much of these people that are I'm going to use this in vertical as writing songs or

54:34

producing tracks on sooner. You're not don't be an idiot. Anyway, whatever you're

54:39

doing on Suno, they they honestly think they sincerely think that they're producing

54:43

music. They sincerely think that they're writing this and no matter how much you

54:47

want to turn to go. No, you're not. You are not doing anything. You're putting in

54:52

some text and giving it some reference points to then go and rip off the people that

54:56

have done it in the because through learning and legal learning because this music

55:01

should never been able to be ripped off in the way that you're ripping off. That's

55:05

all you're doing. That's and then you're that's that's that's another whole point

55:10

that this music should not be accessible. And eventually this legally, this is all

55:14

going to go completely ballistic. And someone is going to win a case where their

55:19

music can't be nicked. And then the floodgates are open. And then this entire thing,

55:23

Suno will go back up its own ass and it will not be soon enough. And everyone that

55:28

writes with Suno and honestly believes that they're writing music or writing tracks.

55:32

You are delusional. You are. Well, let's you. You are money.

55:35

Amanda: Let me let me push back on that a little bit. Right. Oh,

55:42

no. Oh, no.

55:45

Gloves are off. All this sweet California girls just ruining your day. OK, so.

55:51

No. So 100 percent correct. They have ripped off the entire catalog of human music

55:57

to make these tools and legally and all of this is a quagmire. It's a nightmare and

56:03

it's already wreaking havoc on your job. Lots of jobs and all that. So I'm putting

56:09

that whole bundle of I agree with you to the side. Right now. And and there are we

56:15

are now seeing a new persona, a new group of type of music makers who don't know

56:21

what it means to make music. Right. These are people I kind of see them like DJs,

56:27

right? Like DJs, curators, right, who are curating music and making things, but but

56:33

not at the granularity and the level. But I think this could be an amazing step

56:39

stepping stone to make more music makers. Right. Because that work from being coming

56:45

a DJ and a music curator to a music writer, that step is huge. I've taken that step

56:51

and it is very hard. So we now have this intermediate step of that. And then now we

56:57

have generating stems. Right. You can do generative stems. And so then you can

57:03

generate some stems. Oh, and then maybe I can practice making my own drum beat or I

57:09

can practice a piano or I can sing into it. And so the studio is kind of like a

57:15

gateway drug to being able to break apart those stems. And once you start

57:20

understanding music and then starting real music makers will use this as a stepping

57:26

stone to actually become real music makers.

57:29

Ty: Right. Real music makers would bypass this completely. That's the bottom line. Real

57:34

music.

57:34

Nick: Well, only if they already know. I know. It's 12 years old.

57:38

Amanda: If they're 12 years old. Absolutely.

57:40

Ty: I started playing piano. I was eight years old. I've got friends whose kids are

57:44

five, six, seven years of learning music. Real music. Real music.

57:48

Amanda: But they're not drummers. They're not bass players, right? My daughter's a drummer.

57:51

Right. No, I'm saying, but like a piano player, you're starting playing piano,

57:55

you're not going to necessarily be a drummer right off the bat too. So you're going

57:59

to maybe generate some drums to go on.

58:00

Ty: You learn the same way that I learned to drum the same way I learned to play guitar.

58:04

And I learned to play saxophone. And the same way that real music makers learn to

58:08

play instruments.

58:09

Nick: No,

58:11

I think there's some value to both of those arguments, but I'm going to have to

58:15

interject because I have an advert to play, but I've got to come back to you later

58:20

as well. Be back after this.

58:22

Right. I wanted to come back at the time because just purely, interestingly, Mark

58:27

Tinley, who's been a regular guest on this show,

58:31

he's had lots of life shit that he's had to deal with. He's been a musician for

58:36

years and years and years. He's written lots and lots and he's been posting pieces

58:42

of music that he has

58:44

had in the back pocket for a long time. So he's had sort of songs that he's written

58:48

that hasn't finished arranging them. And he's been feeding them into things like

58:52

Suno Studio and using aspects of what it spits back at him from his own material to

58:56

reframe, rearrange and finish some of those arrangements. And I think, and he's sort

59:00

of said, I don't know how I should feel about this because I wouldn't have finished

59:04

this song. Now I've got this and I think it's quite good because it's my lyrics, my

59:08

melody, some of the other aspects are this sort of hybrid thing. So there is this

59:12

sort of gray area. I mean, I know, you know, that that's the I suppose that's

59:15

something that's kind of interesting. I wonder what you think about that in terms

59:19

of.

59:19

Ty: Look, I should just say I. So I've got a friend who was in a very long term marriage

59:25

and she very suddenly got taken Hill and unfortunately, three months in she passed

59:30

away. She used to write poetry and his way of dealing with the grief was he used to

59:35

put the poetry in to Suno. They used to they used to give the reference points of

59:40

all the music that they've loved over the years. And Suno used to produce these

59:46

tracks. Now he will be the first to admit that those pieces of music are amazing.

59:51

What came out the other end are truly incredible. They sound the vocals are

59:56

unbelievable. The string writing is unbelievable. Everything about it is fantastic.

1:00:01

But he he as a musician appreciates that this is it's not real music. It's basically

1:00:06

it is for him. It's therapy. And so that kind of use that kind of use. I appreciate

1:00:12

and the way that Mark, you know, kind of you're absolutely right. Mark's had to deal

1:00:17

with a whole load of crap in his life. And so that is as much therapy for him. I

1:00:22

would honestly say, I think it is the fact he's got these things finished. That kind

1:00:27

of usage, I have to sit here and go, that has its that has its use. That has its

1:00:33

value. That has its purpose. The reality is, I honestly think the the amount of

1:00:38

people citing people like my friend and like Mark are make such a small percentage

1:00:43

if people that and the thing is, my friend actually comes in admitting that before

1:00:48

his wife unfortunately died, she did actually turn around and go, whatever you do,

1:00:53

don't play any of this to tie because tie will go ballistic.

1:00:58

And knowing my view on all of this, but I what I'm saying is in those instances, as

1:01:04

everything in life, there are always exceptions. And there are always valued

1:01:09

exceptions. I all I know is that percentage would be so you then I because I've

1:01:14

looked at all the sooner sites, you look at the people who genuinely believe that

1:01:19

they are writing, you know, it's their music and they are geniuses. And you look at

1:01:24

them, and they're the ones you kind of go, no, it is not you are not go and learn to

1:01:30

play an instrument or go and do it the way that we've all had to do it. God, I sound

1:01:35

like an old man.

1:01:36

Nick: I mean, I am I am getting back to the fifties and rock and roll, you know, it just

1:01:41

sort of feels a little bit but there is a little but I know

1:01:44

Ty: even then, even then it still all came back to me. This is the thing it all came

1:01:49

back to if you travel back from from everything from 2000 backwards, before loops

1:01:55

before AI before all of this. Yes, music changed. And yes, every generation went all

1:02:01

that music's crappy, never it's not like it used to be. Every generation's done

1:02:07

that. But the reality is, it was all done on human beings learning instruments for

1:02:13

hundreds of years.

1:02:14

Amanda: And now it isn't from machines have no soul.

1:02:18

Remember that? Remember the bumper sticker? Of course. Machine have no soul.

1:02:23

Nick: That's a really I mean, but Amanda, you know, I was I was thinking, you know, I,

1:02:30

I started out in music because I could sample things and sampling. Yeah. Yeah. And

1:02:35

that helped me put together rhythm tracks that I couldn't possibly have played or

1:02:41

programmed.

1:02:42

And that's a stepping. So I'm using the machinery to kind of aid me. So I suppose

1:02:47

there's a thing. And I think your point is, I know you you've mentioned at least at

1:02:51

some point, the problem that we have is that the fact that it what the data it's

1:02:56

trained on, I wonder if there's room for this this notion of ethical training, where

1:03:00

you know that you're not it's not the combined body of work, it's just something

1:03:05

else or specially commissioned. I don't know. Is there a difference? I mean, oh,

1:03:09

Amanda: absolutely, absolutely. And there are ethically trained data sets out there. Tambour

1:03:16

has generative AI in their product. And it's all trained on sample libraries that

1:03:22

they built, right? So there are ways to do it.

1:03:27

But but yeah, it's still the

1:03:31

thing. Is it yours, right? And that and that's, that's always that's always the

1:03:36

tricky part. That we have to do out but there are there are 100% ethical ways to do

1:03:42

this. It's just wasn't the fast and easy way for these companies to do it. So and

1:03:48

they just did it. And that is one of the biggest sins of the 21st century.

1:03:54

100%. You know, but so getting back to the show title there, Amanda, it is the

1:04:00

biggest sin of the 21st century is stealing the entire conglomeration of human

1:04:05

thought and and and capitalizing on it. It's the worst thing ever.

1:04:11

And it'll give us great things and and terrible things and but assistive tools. So

1:04:17

here's here's my here's my wish list. Automation assistance, I would like help with

1:04:22

automation. I hate writing automation. I just don't like it, especially over

1:04:27

multiple tracks. And if there's some way that the computer can do that for me, I am

1:04:33

happy. I am I write electronic music, I DJ, I only have a couple hours a week in the

1:04:38

studio if that so automation, please, right? Vocal enhancers, not replacers, right?

1:04:44

There are a ton of vocal replacers out there right now. I can sing. I was in choir

1:04:49

for four years. I have a voice. It's not a great voice, but it's a voice. And I want

1:04:54

to use it, but I want it to sound like I want it to sound, you know. So if there's

1:05:00

ways to use AI tools to to enhance the voice, I mean, Melodyne and Auto-Tune, those

1:05:05

are those are great. I mean, we need a new Melodyne. Melodyne needs a new Melodyne.

1:05:11

There's there's great opportunities in there to to really shape your own vocal in a

1:05:16

way that could be a lot more elastic than I think it can be now. And then just like

1:05:22

mix coaches, like there's a lot of automagical mixers and mastering solutions, but

1:05:27

I'd love a coach. I'd love someone to just be like, hey, you know, why don't you try

1:05:32

playing with this at, you know, 20 dB or 2 dB and see if it sounds better, right?

1:05:38

Those sorts of things. I think we're really close to that. Just the audio analysis

1:05:43

thing. I think that's pretty close. Yeah. And yeah, the voice activation in the

1:05:48

studio, I think that's something we're already starting to see and could be really

1:05:54

helpful and could be also really frustrating. It's just like yelling at your intern

1:05:59

producer friend, right? So it's a double-edged sword there. So those are those are

1:06:04

that's my wish list, you know, so all of

1:06:07

Ty: those are totally, totally justifiable. But I tell you the way I kind of see this, I

1:06:12

kind of hope in a way, if I'm honest, I kind of see it. Do you remember,

1:06:18

oh God, 2000, whenever it was, when was the iPad invented? 2010? Would it be 2000?

1:06:23

Ish? Yeah. Ish. Okay. Do you remember how all of a sudden there was a move within

1:06:28

the world that everything was? How to be an app? Do you remember? I just remember,

1:06:33

you know, kind of, it's when like the Raven came out and all of a sudden you don't

1:06:38

need a mix and desk. You don't need a screen, the touch screen, everything was touch

1:06:43

screen. And same with cars, everything and cars, everything is touchscreen. And just

1:06:48

like the way it's gone with cars now, and just like the way it's gone in terms of

1:06:53

controllers, because for years, there was suddenly everything was touchscreen

1:06:57

controllers. Now, everyone wants it to go back to knobs. Everyone wants physical

1:07:02

controllers. Everyone wants to realize that touchscreen is not the be all and end

1:07:07

all that we thought it was going to be. And I honestly would love to believe, and

1:07:12

I'm probably totally delusional. I'd love to believe that a lot of the crap that

1:07:16

we're getting at the moment about everything is AI, every single thing is AI, skip

1:07:21

forward 15 years and everyone will turn around and go, God, have you seen this

1:07:26

thing? It's just, it's just a mixer. It's called a guitar. Yeah, exactly.

1:07:32

It's just a, it's just a mixer. You have to do everything yourself, you know.

1:07:37

Amanda: I have 100%. I 100% agree with you. The safest place to be right now is a live

1:07:41

performing musician.

1:07:44

Absolutely. 100%. Recorded music is going to be just a nightmare. But, but, but, you

1:07:49

know, working at a speaker company would be great right now, right? It's just like

1:07:53

people will always want

1:07:57

community, you know, community and playing music together.

1:08:02

There's going to be a virtual world where that's much more possible on the

1:08:06

electronic side of things. But on the acoustic side of things, I think there's, I

1:08:10

think we're going to see a great resurgence in art and musicality, because if

1:08:14

anybody can make a song, who's going to want to listen to a DJ? They don't even know

1:08:18

if they wrote the song or not. Right. So live performance is going to be where it's

1:08:22

at. So yeah, I 100% agree with you on that one.

1:08:25

Ty: That in itself is awesome.

1:08:26

Nick: Yeah. Well, we do need a resurgence of venues, certainly in the UK. And I've seen

1:08:32

it.

1:08:32

Amanda: Yeah, I yeah, 100%. I think yeah. Yeah, for sure. I think, I think it's coming. It

1:08:37

might be a second, but, but I agree.

1:08:40

Nick: Yeah. Well, that'd be good. Hey, that feels like a positive note. It feels like a

1:08:44

good note to actually maybe consider drawing things to an end. It's been absolutely

1:08:48

amazing. I want to thank very much our chat, chatties for being in there, hanging in

1:08:53

there with us. I know it's not been the usual list of topics, but I think it's been

1:08:57

a fascinating discussion. I want to say thanks to Wagyu for the excellent work with

1:09:02

moderating. I haven't seen anybody banned or anything. So we obviously, maybe we

1:09:06

haven't done our job properly. Maybe, maybe, maybe we should have actually got

1:09:10

people a bit more.

1:09:11

Amanda: Oh, well, there he is.

1:09:12

Nick: Maybe I should go in the chat. I'll get banned.

1:09:17

If you were there, he'd probably ban you. Fantastic. I would.

1:09:22

No, Ty, thank you so much for joining us. It's great. And I mean, in a way, I hope

1:09:27

you do have more time as a result of your current situation, but I kind of want you

1:09:32

not, not to have lost the gig, you know, so I don't quite know how to, no, no, no,

1:09:37

no, please.

1:09:38

Ty: I very much do want to, seriously, in all seriousness, I very much do want to,

1:09:43

because the thought of going back onto it now is really not appealing. So I'm very

1:09:48

much resigned to the fact that, you know, kind of that's, that's fine. I'm good. So

1:09:53

I'm very, very good about it. Absolutely.

1:09:56

Nick: Maybe that's the thing that you should be using AI for, you see, it's like the gig

1:10:00

that you don't want.

1:10:01

Ty: Joking aside, I spoke to another composed friend who turned around and went, you

1:10:05

should have just got AI to do it. That's literally what you do. Get AI to do it.

1:10:09

It's the kind of music that they don't know what they want. It's absolute rubbish.

1:10:14

It's trash. What they're suggesting. I love it really well.

1:10:18

They do.

1:10:18

Nick: Anything that they tell you they want, you just put that in the prompt. So that's

1:10:23

what you said.

1:10:24

Amanda: The thing is, I might, you literally type it in. And so you'll see what you'll get.

1:10:30

Ty: The exact words I used were I'm really sorry, but I'm not willing to write the music

1:10:35

of an 18 year old that knows nothing about music written on a laptop in his bedroom.

1:10:41

And, you know, that's exactly why words, which I'm not. I'm not willing to do that.

1:10:47

So I'm good. Believe me, I'm very, very good. And I will enjoy the time. Well, the

1:10:52

time off doesn't exist because the deadline, the dub was tomorrow. So the dead is

1:10:58

gone.

1:10:58

Nick: I've done that. But there's that thing, isn't there? There's that thing that

1:11:01

happens. It happens with us. We got offered back in the day when I was doing

1:11:05

remixes, we got offered a brim full of Asher.

1:11:07

Speaker 2: Yeah.

1:11:08

Nick: Wow. And we just couldn't we couldn't see it at all. We're just like, I'm just not

1:11:13

seeing it. And then Fatboy Slim did his thing and it's like, ah, okay. Yeah. Oh,

1:11:19

well.

1:11:21

Ty: Can I just can I just one thing which is not to do with anything, because I know we

1:11:26

need to go. But one of the subjects we were going to do was about, you know, the SD

1:11:31

card shortage, and you may well do this week or something. Let me just tell you one

1:11:36

very quick thing about that. So I've been I wanted to buy. So this is like not this

1:11:42

March, the March before so March 2025. There was an eight terabyte SSD internal that

1:11:47

I wanted to buy. At that time, it was 650 pounds. And I didn't buy it because I

1:11:52

thought, Oh, do you know what? No, no, no, I'll wait a bit. I was changing the

1:11:57

system. Skip forward to March this year, the exact same drive was 1300 pounds for

1:12:02

exactly the same drive. forward to today, I went and checked because obviously it's

1:12:07

one of the subjects. Today, it is 2300 and something pounds for exactly the same

1:12:13

drive that last March was, you know, kind of 600 ish.

1:12:16

Nick: Yeah.

1:12:18

Well, this was one of going to be one of the topics because this is one of the

1:12:22

things because all the AI data centers are eating all it's not necessarily eating

1:12:26

the SSDs that eating the manufacturing process, absolute capability for making those

1:12:31

wafers, which are the, you know, whatever they're going to be made into. They

1:12:35

probably would be SSDs at that size. This is another thing that we're having to deal

1:12:40

with because in a way, we're being forced to use cloud because that's where they're

1:12:44

the only people who've got any hard drive space. Yeah, we haven't got any because we

1:12:48

can't afford it. I don't know how computer manufacturers are. Do you know if I was

1:12:53

a, if I was a computer shop that sold, you know, hard drives cases, the only thing

1:12:57

they've got in stock, I'm told is cases these days and fans. Yeah. That's kind of

1:13:01

it. Yeah. It's kind of scary, isn't it? Anyway, so I wanted to live on a positive

1:13:06

note, but I can't.

1:13:07

Ty: And I'm really happy in the fact that I haven't had to buy it and I'm really happy

1:13:11

about it. Yeah.

1:13:12

Nick: Eventually you've saved even more money than you would have if you bought it.

1:13:16

Exactly. So that's, that's what I guess that's a positive smiley face. Amanda, it's

1:13:21

been lovely to have you. I guess you're at the beginning of your day over there in,

1:13:28

what did I say it was? You said it was, it's not Santa Cruz, California. Santa Cruz,

1:13:32

it is Santa Cruz, California. No doubt. I've got a big productive day ahead of you.

1:13:36

I hope you have a great week. Anything exciting coming up that we should watch out

1:13:40

for from you? Are you doing any gigs?

1:13:42

Amanda: Goodness. Yeah. I am playing a show in Santa Cruz on Thursday, June 4th. I'm

1:13:47

actually playing my melodic project, Nicene. So I'm really excited about that. I'm

1:13:53

going to play some original tunes and melodic techno. And yeah. So if you're in the

1:13:58

area, come on down to Cat Alley street.

1:14:03

Nick: Excellent. Lovely. Well, thank you so much for joining us. Thank you everybody in

1:14:07

the chat. Thanks for hanging in there in this hot weather, wherever you are. And do

1:14:12

get, if you can get some personal air conditioning or put your feet in a bucket, I

1:14:17

think that can help too. Feet in a bucket. Because then it will drip all over your

1:14:22

technology and you'd be cooling your wrist.

1:14:25

Amanda: Thank you. And thank you so much, Nick, for having me. This has been so fun.

1:14:29

Nick: You're welcome. Cheers everybody. I will press the button to shift it and that will

1:14:34

end the show. See you later, everybody. Take care. Bye-bye. Bye.